Computing Lead Mr Brooks

Computing intent, implementation and impact

“Computers themselves, and software yet to be developed, will revolutionise the way we learn.”
-Steve Jobs

Purpose of study

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.


The national curriculum for computing aims to ensure that all pupils:

  • To understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • To analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • To evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • To be responsible, competent, confident and creative users of information and communication technology.

Subject content

Early Years

The Early Years Framework is structured very differently to the National Curriculum as it is organised across 7 areas of learning rather than subject areas. ‘Development Matters’ (new Early Years Curriculum 2020) develops prerequisite skills for Science within the National Curriculum. These skills start in our 2 year old provision ‘Little Saints’ and are found within the areas Communication and Language, Personal, Social and Emotional Development and Understanding of the World.

Click on the links below to View the EYFS scheme of work.

Communication and Language

Listening, attention and understanding


Expressive Arts 

Being imaginative and expressive

Creating with Materials


Word Reading





Numerical Patterns

Physical Development

Fine Motor Skills

Gross Motor Skills


Building Relationships

Managing Self


Understanding the World

People, Culture & Communities

Past and Present

Natural World

Key Stage 1 

Pupils should be taught to:

  • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions, create and debug simple programs.
  • Use logical reasoning to predict the behaviour of simple programs.
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
  • Recognise common uses of information technology beyond school.
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Our Key stage 1 Digital Leaders:

Key stage 2

Pupils should be taught to:

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
  • Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration.
  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Our Key Stage 2 Digital Leaders:

Computing Curriculum Overviews

Purple Mash scheme of work overview

Year 1 overview

Year 2 overview

Year 3 overview

Year 4 overview

Year 5 overview

Year 6 overview